One Up. Creativity, Competition, and the Global Business of Video Games, Hardback - Joost Van Dreunen

Entertainment Industry: The Business of Music, Books, Movies, TV, Radio, Internet, Video Games, Theater, Fashion, Sports, Art, Merchandising, , Paperba imagine

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123,99 RON 132,99 RON
Reducere. NEW REVISED EDITION - The entertainment industry is a multi-billion dollar business that showcases the work, services, talent, and creativity of a ...
independently published, carti, carte straina, society & social sciences
elefant.ro
The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming - Steven L. Kent imagine

The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming - Steven L. Kent

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The definitive behind-the-scenes history of video games' explosion into the twenty-first century and the war for industry power "A zippy read throu...
crown publishing group (ny), carti, carte straina, computing & information technology
elefant.ro
Jumping for Joy: The History of Platform Video Games. Including Every Mario and Sonic Platformer, Hardback - Chris Scullion imagine

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Complete history of Mario and Sonic platformers, two of the best-selling video game franchises of all time.Publisher: Pen & Sword Books LtdAuthor(s...
pen & sword books ltd, carti, carte straina, computing & information technology
elefant.ro
The Rape of the Mind: The Psychology of Thought Control, Menticide, and Brainwashing, Paperback - MD Joost a. M. Meerloo imagine

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Reducere. SINCE 1933, when a completely drugged and trial-conditioned human wreck confessed to having started the Reichstag fire in Berlin, Dr. Joost A. M. M...
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elefant.ro
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Reducere. In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, v...
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elefant.ro
Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them, Paperback - Jamie Madigan imagine

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DescriptionVideo games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. ...
rowman & littlefield publishers, carti, carte straina, society & social sciences, psychology
elefant.ro

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