Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds

The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming - Steven L. Kent imagine

The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming - Steven L. Kent

119,99 RON
The definitive behind-the-scenes history of video games' explosion into the twenty-first century and the war for industry power "A zippy read throu...
crown publishing group (ny), carti, carte straina, computing & information technology
elefant.ro
Digital Playgrounds. The Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games, Paperback - Sara Grimes imagine

Digital Playgrounds. The Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games, Paperback - Sara Grimes

249,99 RON
Digital Playgrounds makes the argument that online games play a uniquely meaningful role in children's lives, with profound implications for childr...
university of toronto press, carti, carte straina, computing & information technology
elefant.ro
The Queer Games Avant-Garde: How Lgbtq Game Makers Are Reimagining the Medium of Video Games, Paperback - Bonnie Ruberg imagine

The Queer Games Avant-Garde: How Lgbtq Game Makers Are Reimagining the Medium of Video Games, Paperback - Bonnie Ruberg

152,99 RON 163,99 RON
Reducere. In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, v...
duke university press, carti, carte straina, computing & information technology
elefant.ro
Good Video Games and Good Learning. Collected Essays on Video Games, Learning and Literacy, 2nd Edition, 2 Revised edition, Paperback - James Paul Gee imagine

Good Video Games and Good Learning. Collected Essays on Video Games, Learning and Literacy, 2nd Edition, 2 Revised edition, Paperback - James Paul Gee

206,99 RON
The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of col...
peter lang publishing inc, carti, carte straina, society & social sciences, education
elefant.ro
Dangerous Games: What the Moral Panic Over Role-Playing Games Says about Play, Religion, and Imagined Worlds, Paperback - Joseph P. Laycock imagine

Dangerous Games: What the Moral Panic Over Role-Playing Games Says about Play, Religion, and Imagined Worlds, Paperback - Joseph P. Laycock

258,99 RON 277,99 RON
Reducere. The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that inclu...
university of california press, carti, carte straina, philosophy & religion
elefant.ro
Video Game Level Design. How to Create Video Games with Emotion, Interaction, and Engagement, Paperback - Michael Salmond imagine

Video Game Level Design. How to Create Video Games with Emotion, Interaction, and Engagement, Paperback - Michael Salmond

207,99 RON
Redescopera farmecul lecturii si alege-ti de pe elefant.ro carti in limba engleza scrise de autori consacrati. Iti punem la dispozitie sute de mii ...
bloomsbury publishing plc, carti, carte straina, computing & information technology
elefant.ro
The Big Book of Virtual Team-Building Games: Quick, Effective Activities to Build Communication, Trust, and Collaboration from Anywhere!, Paperback - imagine

The Big Book of Virtual Team-Building Games: Quick, Effective Activities to Build Communication, Trust, and Collaboration from Anywhere!, Paperback -

151,99 RON
DescriptionGet remote team members to interact as if they're in the same room Whether you're videoconferencing with team members across the world o...
mcgraw-hill education, carti, carte straina, economics
elefant.ro

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